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- 99 ifa=0thena=1:load"blinkobj",8,1
- 100 rem poke56,28:poke55,0:clr for vic, poke56,60:poke55,0:clr for +4/16
- 110 v1=785:v2=786:co=646:hi=192:rem for +4/16, v1=1281:v2=1282:co=1339:hi=60
- 120 rem for vic v1=1:v2=2:co=646:hi=28
- 130 pokev1,0:pokev2,hi
- 140 rem ** usr() is at $c000, $3c00 on the +4/16, $1c00 for vic **
- 150 sd=16384: rem ** set delay flag
- 160 db=8192 : rem ** disable blink
- 170 eb=4096 : rem ** enable blink
- 180 sb=2048 : rem ** stop color from blinking
- 190 mb=1024 : rem ** make color start blinking
- 200 vb=512 : rem ** return value of blinking color
- 210 rc=256 : rem ** reset all colors-no blinking
- 220 rem *** now we demonstrate blink
- 230 rd$="[221][144]**** red ****[221]":gr$="[221][144]*** green ***[221]":print"[147]"
- 240 poke 53281,0:poke 53280,0:rem make background black
- 250 rem color 0,1,7:color 4,1,7 for +4/16 in line 240
- 260 rem poke36879,8 for vic in line 240
- 270 x=usr(eb):if x=0 then530: rem ** enable blinkmode
- 280 c$=rd$
- 290 gosub450
- 300 x=usr(mb+(16*2)+0):rem ** black blinks to red
- 310 x=usr(mb+(16*3)+1):rem * white blinks to cyan
- 320 x=usr(mb+(16*7)+4):rem ** make purple blink to yellow
- 330 x=usr(sd+14): rem ** set blink speed
- 340 print:print"[156] *** warning *** "
- 350 print:print"hit a key to change"
- 360 gosub530
- 370 x=usr(sb+0):rem ** stop black from blinking to red
- 380 x=usr(vb+0):if x<>0 then380:rem ** wait until black reset
- 390 x=usr(mb+(16*5)+0):rem ** now blink black to green
- 400 c$=gr$:gosub450
- 410 gosub530
- 420 x=usr(sb+0):rem ** stop black from blinking to green
- 430 x=usr(vb+0):if x<>0 then430:rem ** wait until black reset
- 440 goto280
- 450 print"attention - attention":print
- 460 print"[144] condition code "
- 470 print" [213][192][192][192][192][192][192][192][192][192][192][192][192][192][201] "
- 480 print" [221] [221] "
- 490 print" "c$
- 500 print" [221] [221] "
- 510 print" [202][192][192][192][192][192][192][192][192][192][192][192][192][192][203] "
- 520 return
- 530 tx=10:ty=20
- 540 get a$:ty=ty-1:if ty<0 then ty=20:x=usr(sd+tx):tx=tx-1:if tx=0 then tx=1
- 550 ct$=" ":if tx/2=int(tx/2)then ct$="[209]"
- 560 print""
- 570 x=usr(vb+0):rem ** now find the color black is blinking to
- 580 pokeco,x:rem ** change current character color to blinking color
- 590 printtab(ty);ct$;
- 600 if a$="" then540
- 610 x=usr(sd+14):return
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